for time travelers messing around:
in app.js
``getAnimX0`` && ``ModF`` -> Add if's for each animation. return is offset, mod is animation len
``btn.addEventListener("click"`` -> Add elif chains for animations
``TODO:`` -> add animation exports
in conf:
add offsets for each animation in the parts object.
heads are 8x8, all initial placement must be the same for all bases.
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Great project, a bit unextensible but I don't think it was made to be for others in the first place :)
PS. A nice day was had, Thank you