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for time travelers messing around:

in app.js

``getAnimX0`` && ``ModF`` -> Add if's for each animation. return is offset, mod is animation len

``btn.addEventListener("click"`` -> Add elif chains for animations

``TODO:`` -> add animation exports

in conf:

add offsets for each animation in the parts object.

heads are 8x8, all initial placement must be the same for all bases.

Great project, a bit unextensible but I don't think it was made to be for others in the first place :)

PS. A nice day was had, Thank you