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interesting concept, but I got really frustrated accidentally jumping into the electrical wires since the jump button is right next to the puzzle button. I think the slime thing near the button was unnecessary, as some of the traps are dangerous enough. Plus, if the slime is in the wrong position and you get a rocket, it becomes an unavoidable death. The objective wasn't too clear, but once I got the hang of it (inputting code until I got one right while dodging hazards), it seems like it could be really fun with some tweaks.