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Okay, this game is amazing. you really nailed the feeling of wanting to f*****g kill that goddes.
just finished the alpha and i need to say i am so enraged and angry (which is actually a good thing scince i cant wait for the full release to see what happns next)

but i got some critique points as well.

some of the features feel really frustrating, especially that seemingly random finisher.

you just used a book and want to use the buffs on you and suddenly a finisher which wakes up the enemy. maybe you could make it so the finisher only activates on attacks and not on supports, which would be amazing.

and while we are at buffs and debuffs for that matter. i feel like they are somewhat short. its nice to be able to double up on your buffs but them lasting for only one round after gives a feeling on unnessissarity. "why should i use a book and thwo turns of buffs just for one attack/defense". maybe adding another round or making them dissappear gradually(lvl 2 buff is 1 round and you go back to a lvl 1 buff afterwards for another round) would fix this "issue".

and one last issue, the sound. there are some people (like me) who usually regulate thier sound to the minimum and let the rest be handled by physical or windows settings. so naturally i lowered the sound to 20 and let the rest be handled by those. but the first level up killed my eardrums... it would be nice if the in game sound options would effect the level up sequence as well :D

but as i said, amazing work especially on the story which does great work giving emotions.

Hi Thonex! 

I'm really glad you played and enjoyed the alpha! also about the feedback, you are totally right, one of the most frustrating things is the combat, which is why I have been reworking the entire combat system over the last few months.

Items, buffs, and debuffs were commonly not used because it was a 1v1 fight. My first attempt was to increase the number of turns each buff/ailment took, but players were still struggling or not using it at all, and as a result, players who were using items discovered the items were too OP and broke the game haha. So I made a "Ally" system, with which you will have the support of a luster in battle, and you can choose which type of ally you want to fight with. As a result, Matilda can fight while the ally provides support.

There are allies who specialize in healing, buffs, debuffs, extra damage, and other abilities. You can also choose and change your ally.

One more thing I'm adding is underwear, which is equipment that Matilda can use. Each piece of equipment will benefit her in a different way, such as damage, defense, extra benefits for each element, and so on. This is why I'm taking my time with the next update because I'm adding two hours of extra content and need to rework the battle system, but I'm really excited about how it's turning out.

btw I'll look to regulate the video sound, thanks for that, I wasn't aware of this.

Once again, thank you so much for playing and for your feedback, I hope you can play the next version when it comes out :D