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Thanks for playing and for the detailed review. The bug you encountered was an oversight, I did some adjustments in the movement and forgot to update the release executable, the version you find in the sources_code.7z  has this fixed.

> I also didn’t expect the Vision card to be an AoE attack, because it’s supposed to be Vision

 basically "lack of polish and vfx", the idea behind the vision was that they would make the enemies attack their allies, because they see their allies as enemies or something.  That's what it does in the code, but we don't have any special effects to communicate this (also overpowered, you basically trade gauge  for not getting attacked and doing damage).

>I thought all it did was swap cards and did not notice the change in HP at first. 

I remember putting this detail on a dialogue before, but removed for some reason, sorry.

This game was a test drive to our engine, we'll be working on a tactical game once I work on some tools for it, we'll reutilize the harebell setting.