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(1 edit)

To piggy-back off this comment: I think BR refers to it being compressed as brotli.

Take a look at 'Compression format' here:

https://docs.unity3d.com/Manual/webgl-deploying.html

You may have better luck with "gzip". It just seems that itch.io's servers don't properly deal with HTTP headers when it's a brotli compressed file.