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The look of the game is appealing. I really liked the theme of the game and the level design is great as it emphasises everything very well. The best thing in your game is the lift. The model, lighting and mechanic of the lift are the best part of the game. Another thing that I liked in the game is the dead zone and lighting of the level. However, I am aware that it is a Pre-Alpha release, but I came across a few issues. Following are the issues I faced as well as a few suggestions for further development:

-You should add a water dripping sound as well show the drip.

-Particles effect needs a little working, as they disappear or appear abruptly at the start

-The animating door slams back even if you are standing in the way

- Moving platforms need to change the target and origin position, as a time comes when they all move together

- A red capsule dies when it comes into touch with the player; this element should be stated beforehand.

-Try different textures on the door

-The player walks into the lift area, and when the lift comes on top of it game freezes, you might add a collider so the player can not go through it.

Lastly, in the last section before getting on the lift, when the player follows the direction denoted by an arrow, in that area I was unable to collect coins.

Overall, the level design looks amazing, especially the lift system. Look forward to playing the final version of the game.