I really liked the aesthetics of the game. The game's level design is simply incredible. I really like the outlook of the platform, the way it goes up and down. The spawning of wood gives a great effect as you walk into the trigger. The animated obstacle in the cave looks really nice and gives a feeling of fun to dodge However, I am aware that it is a Pre-Alpha release, but there are some issues as well as ideas for further development. They are as followed:
-The lighting in general, emphasize more on the bridge, as I slipped down because I didn't see the missing slab when I initially walked on the bridge.
-Tress in the background looks too poly when comparing it to the level itself.
-The animated obstacle in the cave should have a box collider as the player can go through it.
-There should be a narrative element around the cave area, so the player knows that they have to climb up
-Dead Zone needs to be extended, as I was able to walk even though the level ended.
-Assets in the cave should have a box collider so the player does not go into it.
-I suggest adding arrows or any other elements which can guide you throughout the cave,
-Was unable to collect a few gems.
-You should add a few box colliders in the cave so the player does not go through stuff, as the level in the cave looks a little confusing.
Overall, the level design looks amazing, especially at the start of the level. The character of the game suits the theme, as well as the model itself, looks really fantastic. Look forward to playing the final version.