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Thanks for playing. When you collide with an enemy it explodes and you lose health, when an enemy manages to reach a generator stability is lost, also when transfer health to a generator and finally and more subtle if your bullets hit a generator you also lose stability(be careful where you shoot). When you destroy an enemy there is a possibility (15% development secret) to drop a box of health regeneration, and finally pressing the "E" (you must be next to the generator to repair) can repair a generator to give more stability to the system. About the theme "Glitch", the game occurs in a dimensional "Glitch"(which allows enemies to come from another dimension) the generators are to avoid this so the more stability you lose the more powerful the "Glitch" becomes, allowing the arrival of more enemies and also gives them the ability to use dimensional "Glitch"s to make small jumps within the room that make it more difficult to reach them. Mixing the 2 previous ideas the game is about keeping the place running as long as possible, to achieve this you must keep the generators with the greatest stability (repair them if necessary) to weaken the enemies, and keep the guardian alive.