No problem, that's why I made an account here, to tell you guys to keep up the good work.
wow, I'm amazed. We didn't test The Carrotest and it led us to create a very difficult boss (I think you've already guessed what the boss is). It's the main problem. Everyone who played this game hasn't completed it. I want to know. Have you passed the shadow? And how long did it take you to finish the game at all? And... a couple of questions. What did you like most of all? What's the advantages/disadvantages of the game? What's your opinion about graphics, gameplay, gamedesign?
P.s it's our first game and we haven't had testers/players yet. Thank you, very much! (I'm not a native English speaker. I can make some spells)
Nope :( I didn't pass it. Now I ALMOST got it and weren't for the bats I wouldn't had rage quitted next. I will give it another go since I know it can be gone (hell even if just for the novelty of being able to say I was the first to finish your game XD). So hopefully I'll be able to finish it soon.
What did you like most of all?/What's your opinion about graphics?
The art. Tell the artist I said I loved every bit of it, as a bonus the main character was a bunny, which I obsess over. I know most people probably don't care but you guys combined two of my favourite things (dark worlds and bunnies) and for me that's a big plus. If you guys are planning on expanding this Carrotest world then know you've got a loyal fan on your hands.
What's the advantages/disadvantages of the game?
I had a lot of fun (until I got to the heart and shadow that is...). The game might be simple but you I think it works. One thing that annoyed the hell out of me is that everytime I got it the game stopped, that really messed with the flow of the game for me.
Also, say when I killed the slime I got "nothing" and was told to "press nothing to do nothing". Was that intentional?
gamedesign?
Not sure what to say here, tbh. I wish I could be more helpful but really, all I can really say is simple but fun. For your first time at game dev I think you guys are building to something and again I'm looking foward to see what you're gonna do next.
It's a shame you guys didn't get more attention, I'll reccomend the game to a few friends and see what they've got to say of it
As for "reward" the player gets for killing the slime. When we started developing it, instead of "Nothing" the player could get "Shield Skill" that reduced damage taken by 75% for about 8 seconds, but we decided not to add it to the game. We felt that this skill was too boring to use(but it could be really useful).
And.. I forgot to say. Before we published the Carrotest we had tested the last boss for a long time. It was the reason for the high difficulty of the last boss (Our skill was getting higher and higher and it seemed to us the last boss was too easy to pass. In addition, we'd been working on The Carrotest for about three months and it influenced our skill greatly). We were making the shadow more and more difficult. In the end it led us to create an impossible to pass boss.
Before testing we made the boss easier. For example, now the shadow has 1500 HP (instead of 2500HP before publishing).
Thank you very much for your support. We need such feedback, we appreciate this, it motivates us to make more complicated and better games, really.