Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for making this - its pretty milk of you sir!

We had fun playing it and everything looks clean, but... it's a little hard to aim (you have to aim like 4 player-widths in front of a moving player). I'm not sure if it's due to the physics based bullet or latency from the network (and I won't invest more time figuring it out - nice obfuscation :) ). Anyway, if it's the physics thing, the bulletmovement could be more visible, if it's the latency, here a crappy idea: What if you perform the hitdetection on the shooting client? I know it's generally a terrible solution (really hackable and lags give advantages), but it would make it a lot more responsive. (Or give us access to the source code, but I know - a lot of work went into it...)

Anyway, cool project!

(1 edit) (+1)(-1)

ay thanks for the feedback, and yes I understand what you just said, but its been a while since ive worked on this project and this entire thing was written with no tests and stuff and everything is such a mess, so I'm just not going to update it anymore 💀, and yes I've tried what you just suggested earlier and I had faced different issues which i will not go into. thanks for trying it out tho :)

I totally get your point. I've started developing some kind of clone(-ish) of it just for my friends using uNet (sadly matchmaking had been shut down, so dedicated server it is then), which I'll continue to work on for some time (and potentially publish). I thinks it's safe to say, that Karlson won't be released today or tomorrow... 

"Your clones clone is your friend or something" (Jeff?)