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I love the diversity in the characters and that the story tackles many topics we rarely see in video games while still keeping it's focus.
The visuals are very cute and the artists did a great job making the most of the style with very expressive animations and framing.

Play time was around 8 hours for me for anyone who cares.

The game has a few bugs, but I fortunately encountered only a single "significant" one (could not complete one of the side quests).

The gameplay itself is a bit "sloggy" at times. Some quests let you do pointless trips from A to B to A to B to A to B without much meaning behind hit.
I can see the merit for the designers and artists to know exactly where the player is at a certain time but the choice to move the character to a specific interaction point for every interaction made the controls feel quite unresponsive.
The Inventory system is rough. It's often not clear what an item does or how to use it. With all kinds of items mixed (cosmetics, consumables, quest items, mini-game modifiers) it's also very messy. Fortunately most interactions with the inventory are optional.

One major problem I had was with the rhythm mini-game.
The objects themselves don't show an input direction and that made it unreasonably hard for me to process what I had to press. I couldn't win a single round of it :(

Overall I think this game is a little yet rough indie gem that I can highly recommend to anyone looking for a quality narrative driven game.

+1 on the rhythm minigame. playing it with a keyboard made it a bit easier, but i was more focused on looking at the UI to tell which keys i needed to press rather than actually playing the game properly.