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(1 edit) (+6)

So things that I noticed and not sure if ment to be.

Anxiety you gain per second increases how fast a day passes, yet isn't countered by the clicker game part of the system, meaning that if you generate any Anxiety after using up all of the options that reset or lower your Anxiety per second, the days will pass quickly regardless.

There really needs to be some more ways to generate "Missed Opportunities" as I see it, it caps at 1.43 no matter what I have bought which, feels low for the need of them over the course of the game, expecially with the above noted.

Also with the idea that the Canabis is the only way to generate Knowledge per second is kinda limiting on the scope of things in my book, it says that the only way to do something is to do drugs, even if its the stuff designed for anxiety, there should be other ways to generate the same result without going to that method.

Also, That House... Need too much money to get it. I mean, why the heck am I working as a Game Dev and only getting 19$ a second? I mean, come on...