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I got a bit of an issue when using the Elven Wood Relic. From what I understand, the relic is supposed to disable the bow you use to attack with, but since the bow is selected until you deselect it, you can just spam arrows until you run out or all enemies are dead. It might behoove the Bow to force a de-select after each arrow. It would make a turn full of shooting arrows a bit more tedious, but it would prevent this type of cheese from making the build I've got in this run too powerful, instead having you stack up more bows (like I think this is supposed to encourage?)


Small other note, but I like the interaction on this one: I was running right after killing the final boss before endless, and they gave me weights, which makes weapons deal double damage, but you can't use them if anything is touching them. I also had a shield and Shield Spirit, letting me use adjacent weapons to the shield with each use. The weights didn't let me use the weapon itself as expected, but it *did* double its damage when using it through the shield. I wish I had a screenshot of that build, I might have been channeling a bit too much mana into the Doom Ring lol.

Umm, just used the golden whetstone on the bow. I probably should have guessed, but that just wasted the whetstone instead of adding damage to the used arrows... might want to restrict the whetstones to weapons that they can benefit (I don't remember all of them at this time, but bows, in particular, don't seem to themselves do any damage, so most probably could do with not working on bows...)

(+1)

In previous versions, bow's were tricky to figure out total damage. A jewel or stone would indicate on the bow that it would do extra damage, and it would, but selecting/activating the bow and then highlighting an arrow would not indicate the total damage. You'd have to count the enemy's health and watch for the "double attack" numbers. It might still be doing that?

Or maybe a plain bow with zero additional damage would still really do zero times 1.25 = zero additional damage. Definitely needs clarification.


A bug related to the "double attack" was, IIRC, using an arrow would make you get hurt by spikes TWICE. If anything, arrows should be immune to spikes, they're a long distance weapon after all...