Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The timer/countdown is gonna be enabled by default unless you spend gold in the hug are in "Dungeon Room" to not have it. On first day it costs 0 gold to not have a timer.

The timer/countdown is the circle in top right corner as you play. The red color is your total time left, and the green is your bonus time with a buffer for whenever you jump on crates, collect coins and open new doors.

I hope I am going to have some good tutorial notes in future to make everything clear.

"what is the leftmost bar? the second one seems to be mana recharging."

You are correct, the second bar is your mana regeneration, the first bar is for your power jump ability and hover jump ability, which you switch to by pressing number keys, or use your mouse scroll wheel. Little placeholder graphic indicating which jump ability you have enabled is in bottom right corner. power jump and hover jump work by holding down the jump key. Bear in mind different abilities can have different mana cost.

Thank you for all the feedback, and playing my game. Even if it is just explaining the game, it gives me a good idea what I will need to include in tutorial

Allright I tested the different jump and I think I found a bug with the third one. When I press jump in midair it cost mana but doesn't do anything, while second jump style does nothing as well but doesn't cost mana, so I think third one should not cost mana in midair if you try to jump again in this mode. In my opinion the jump bar should be different color than the mana one

both jump 2 (power jump), and jump 3 (hover jump) work if you hold down the jump key, unlike jump 1 (multi jump), which you use when you hit the jump key in mid air. If you just press the jump key, and quickly release the power jump acts like a normal jump, which is not an air jump.
Hover jump's mana cost is deducted right after you you use it, and more mana gets deducted after the bar goes down.

Side Note, Power Jump stops your movement when you start charging it, but you can still squat down for extra boost.

Reminder if you have no mana, then pressing the jump key is just gonna do a normal jump (which is not an air jump). You can still hold the jump key for Power jump even without mana, and it is going to deduct mana as soon as you regenerate it.

"In my opinion the jump bar should be different color than the mana one"

I will keep that in mind when I am gonna be replacing UI.

Ah the thing is, if you quickly tap jump in hover mode in the air you won't hover and still lose mana, that's why I was confused

Yes, a quick tap of jump key in the air while having hover jump enabled would still momentarily stop your falling even for a tiny moment, so it costs Mana. Holding down the jump key wouldn't charge you more than the initial Mana until the bar reaches the bottom, so it's better to hold it, instead of simply tapping the key.

With 3 different jump abilities, they all play differently, and have different use cases.

  1. Multi Jump is good for general mobility, and precision landing, and it lets you move far while in mid air especially when comboed withthe Dash ability.
  2. Power Jump gives is the most vertical jump, e.g in the vertical room with 4 bouncing mushrooms, you can use it to jump from floor to the top platform without using the mushrooms. The disadvantage of the jump is it takes time to charge up, and stops your movement.
  3. Hover Jump can be precise, and it lets you skip many obstacles, but it costs more Mana, and I think it is quite slow.


I also have plans on eventually having those abilities unlockable, and upgradable, but that's for when I actually implement Skill Points, and Skill Trees.

Thank you for playing, and all the feedback