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(+1)

I beat it! This defense game is insanely fun, better than plants vs zombies in my opinion. The resource management plus towers and waves putting pressure is fantastic and makes for really good gameplay. A tutorial would have helped a little but after losing once I fully understood and formed a strategy to beat it. The demo leaves me wanting for more, so I look forward to what you add next. Great job!

(+1)

Woaah I'm speechless. Can't believe you had so much fun with my little demo but I can promise you that there will be updates! One mechanical thing that might change is the villager recruiting system tho.

(+1)

Glad to hear! But how did you intend on changing it? I think it works well as is, sell items to get villagers balancing what items you want vs money you need to get more towers/gatherers. If anything maybe a freebie every minute. 

(+1)

Had different ideas I wanted to test:

  • the villager hut gets also a progress bar which
    • fills automatically but fills faster if you pay money
    • fills when you pay money and you get a villager once it's full

i feel like this way it is more transparent when and how you get villagers instead of an unknown timeschedule.
I'm really interested what you think of it or if you would enjoy the current simple concept more that villagers just appear and you have to pay for them.

(+1)

I will let you know next demo day :)