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this game was so much fun - and most of the updates have been really good (i like the new mana system, although larger mana should be more common), but the latest magma core hp jump on the fire geckos breaks the game for me. if you're not outputting crazy damage by the end, it's basically unplayable, as their curses and poisons will kill you after 4 or 5 rounds, meaning you'll need to be hitting for >150dmg per round to realistically survive. One of the things I loved about the earlier iterations was how nearly any run had a chance to at least get to the final boss as long as your backpack optimization was on point. Now the number of viable builds is super limited and makes the whole game basically dependent on RNG rather than your organizational skills.