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Very cool, lot of great ideas. I'm not sure about the percentage system, but that is more of a style choice thing (I would have kept in D20+modifier vs target, but that's me).  Are these the rules you use in your home campaign?

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Thank you! I did percentiles because I thought it would be fun to convert the thief skills to how Runequest does skills. I’m not against a D20 target system! Do you have any ideas on how skills should improve by using them in such a system? I’d love to hear it.

Hmm if we are going with the use the skill get a check method like in RQ, how about something like rolling a D20 plus the skill mod vs 20 twice and both attempts have to fail to get an increase. So at low levels there would be rapid increase but at higher levels would be rare.