Not sure if its a tracking issue or not, but whenever i blink, it messes with ear blendshapes on my rexouium avatar. on VSeeFace itself it doesnt happen, nor in Unity, i double checked. But for some reason in VTP blinking makes my ears flop back??
I sometimes have that issue but in VSeeFace. VTP doesn't have any tracking on it's own so whatever is happening or not happening is from VSeeFace. My suggestion is to put Render Quality on High or Ultra since it also changes the bone quality as well. If you still have the issue, you can join the discord server for better support ^w^