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I like the way the gameplay and the narrative influence each other, though sometimes I felt it was either too on the nose with what it was trying to say or it didn't go far enough in its endeavor. I really wish the game had a darkest hour moment in which the player, for a room or two, truly got abandoned and had to proceed without any help, as that would solidify the final gauntlet as a glorious finale even more. Still, the idea is there, and overall the execution wasn't too bad either. I liked it.