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hey, thanks for the feedback! For the real-view no colliding is intentional: it gives you more possibilities/strategies to work with. If you are interested you should come back in a week and have another shot at the game when it is balanced better it could make more sense then ;)
I will definitely have a look at the vacuum head collider, good point about checking on the width of it. Also the spawn patter could be mixed up a bit indeed, but unfortunately I never got back to it to iterate again on it before the gamejam deadline - but could be something to look at for the future :)