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(3 edits) (+1)

Really enjoyed this - it reminded me of games from the mid 90s like Crazy Ivan and Mech Warrior (despite not actually being in a mech lol). I think it was the style of 3D models you used. The gameplay felt really smooth and everything looked very polished. I'm really impressed that there was no lag despite using procedural generation - props for that. I also thought the view distance and fog you applied to the view limit was perfect.

Some suggestions I have though:

- The planes stopped flying over after a few hundred meters and I didn't see the turrets in game at all (just the tanks). Perhaps that was just lack of development time rather than an actual bug.

- The game felt quite easy. I was able to make over 4000 meters with 200+ health and only stopped due to needing to do other things rather than being killed. Perhaps you could have added a max health limit (e.g. 120) and made some of the obstacles harder to spot (such as mines being hidden and only being revealed just before you run into them meaning you have to do reflex jumps to avoid them).

- The UI elements appeared off the side of the screen for me so I think you possibly tested the game in the wrong resolution.

Really nice nostalgic experience though. I also really like the narrative opening level and the tutorial arena. Nice touches there :)

Glad you liked it. There was some more content made for it like big bases and turrets but bases made huge lag and turrets are for some reason not spawning.But I will fix everithing after the jam ends.