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I read that this was a project made for learning rather than to create a polished game but it was still fun. Combat felt weird, only having four directions to attack from while also having to move in a direction if I wanted to turn made fighting enemies weird unless I had full health where I could use the ranged attack. I also got  bug where the character was invisible after I died.

Anyway I guess that doesn't matter too much but good luck with future projects, being able to make something like this at all is still impressive.

First time I heard of that invisible bug. Yeah, the combat's pretty janky. It was that way sort of on purpose because I like weird control stuff like that and because I thought it might be too hard/slow gamefeel if the character stayed still while attacking. Thanks for your comment!