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0.7.5.0 changelog - Controller Support update!

A topic by ImaginationOverflow created Sep 26, 2016 Views: 207
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Developer

[New] Controller support: PS4 (Wired), Xbox One, Xbox 360, Generic Controllers
[New] Unique in-game music for each scenario
[New] New enemy type: Kamikaze
[New] New enemy type: Carrier
[New] New look for Laser Turrets and Missile Turrets
[New] More than 20 new enemy formations
[New Perk] Myopia
[Improvement] Improved StellarNET's Boss tab to show total badges needed for 100% completion
[Improvement] Buffed "The Hive"
[Improvement] Fatal Attraction revamp: added fire-rate penalty; no longer automatically fires accumulated projectiles; projectiles have a 4s lifetime
[Improvement] Rebalanced some of the early perk probabilities
[Improvement] Reduced damage taken when colliding with enemies
[Improvement] Rebalanced some formations
[Improvement] A few seconds of delay until the first enemies in a level appear
[Fixed] Space Winner no longer randomly shows Game Over
[Fixed] Homunculus center eye should now despawn correctly
[Fixed] Sensibility issues on the user interface
[Fixed] Lasers no longer hide other projectiles
[Fixed] FPS-related issues on "The Hive"
[Fixed] FPS-related issues when many missiles were on screen
[Fixed] Enemies no longer can have boss-specific weapons
[Fixed] Improved enemy spawning points to avoid them popping in-screen

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