Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you for trying this game! Early indeed, I am for sure working on adding animations along with more abilities but learning alongside devving is a lengthy process. I will look into locking when attacking to see if it feels right, I am going for action but not as fast as diablo. So for the class book if you click the glossary tab it brings you to the glossary, if this doesn't work let me know as it did work for me.  I went with T for talent tree and I for inventory and placed the other two between them because I prefer all the menus to be mapped in a similar location. I'm still trying to code out the dual wielding and inventory stuff which has been a struggle. I love the chest thing too. So the camera is an improvement since last build but I'll look into trying out your suggestion. The camera following is a copy of how world of warcrafts camera works, but I will look into that as well. I appreciate the lengthy review and feedback, I hope this goes a long way but the work involved in complex rpgs is quite a lot. Maybe a poor choice for a first game lol

(+1)

You're right, glossary brings me back, thanks.

T and I make Sense, but you got the whole keyboard to go for you, no need to put it all into one place, unless you want people to constantly access it quickly imo. But thats not really a major thing if you're having adjustable controls in the End, since people can just adjust it to their liking. It bugs me a bit however that you're using Y however, as I'm on a german Keyboard, so it swaps places with Z. Doesn't unity support multi language keyboard bindings? Again, not a major thing, for the same reason as above, I'm just going to assume when this is finished there will be a full options menu.

I can't really nail it down, but despite basically being the same System as in WoW as you said, the camera feels odd in Orthello.

Don't worry too much about the amount of work, unless you have a strict Deadline set, just enjoy working on it and learning as you go, it'll only become better over time, just as yourself. Looking forward to seeing your Progress over the next DDs.

(+1)

Yeah I do plan more options including keybinds. And no deadline lol this will take me years and thats ok. I'm glad to join this wonderful group and submit my game and play others'. Thanks again :)