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Thank you so much for the detailed feedback! I'm glad you enjoyed playing it. :)

The UI is definitely something we could and probably will improve, the lack of a dedicated and experienced artist on the team really shows in these cases. The order of items did not follow much logic (it's actually the order we added them in game) and it makes it harder to find things. I can imagine this as a difficulty setting: at low difficulty, everything is placed in a thematical layout (like you suggested) but and higher difficulty, it could be random or even change over the game.

We have many ideas we had to cut because of our limited scope, but after the jam ends, we'll take a good look at it and based on how it performed, we'll polish it some more or maybe even add some new features and levels. We'll also keep posted those who were interested.