Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for playing, and especially the feedback! ^_^

>menu, visuals, sound stuff
totally understandable and QoL adjustments for internals editing is definitely on my list of things todo, as well as sound changes. 

>Also sometimes when equipping Parts it wouldn't save the Loadout correctly, only saving some parts or none of them
This one is new and worries me a bit, gonna have to hunt that down

>don't get the mission complete reward or any cash
gdi, I think I know what causes this, thx for the heads up

>at 0 cash you can't sell anything in the Shop
OOF, sorry about that

>melee stuff
yeah the starting melee moveset is pretty slow, I'm hoping people are willing to put up with it until energy blades but I might look for a way to speed it up a tiny bit without tearing everything apart 
I need to take a look at dodge canceling out of melee attacks (it seems you can't dodge after it hits and I honestly don't remember if that was intentional or not so I'll probably change it) 
Air-dodge is on the todo as an unlockable ability (I think, need to check my notes), but for Maxotaur, blocking is probably gonna stay your only aerial defensive option 

>Rockets 
should be middle mouse button (if they're working right) a box should show up and start targeting things on screen

>DDOS MANOS fight
Happy it left a good impression!  it has a lot of stuff going on that I wasn't sure about (safe spot during the spin is intended, might add some visual flair to make it seem like the eye of the storm)


Thanks Again!

(+1)

Can't believe I didn't try middle mouse button for Rockets, I tried every keyboard button I could think of, but not that. Consider me retarded.

Also I never really used block, I guess I kind of felt like it wouldn't properly block the Giant hammer with those tiny Armblades? Probably just a visual thing.