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(1 edit)

Another game in impossible spaces maybe worth mentioning is Unreal Tournament ’99 (the GOTY one). A few included maps use portals to shorten/lengthen pathways to balance out gameplay on the map. This is hardly noticeable in-game though, so it differs from the use in other games - the player is not intended to ever notice.

Of course, some third-party maps totally exploit that feature :)