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(+1)

Thank you for finishing the game and giving us feedback!

We discussed this a lot with our team over the past few days actually and came up to the conclusion that it is probably this difficult because there are 2 buttons that basically perform the same action and that's something that's very hard for the brain to process. So as much as it looked cool on paper to have 2 kinds of blocks to disable and can be fun, it is very easy to confuse the buttons and can lead to frustration or a feeling of disconnect.

Anyway, thank you!

(+1)

That's a good observation. I think there might be a way of doing it, like if instead of turning them on and off individually you could have it so one is always turned off, so it would just be one button. That would be easier to keep track of for sure, because I don't think there was ever a need to have both turned on at once.

(+1)

Yes, that is actually what we came up with as a possible solution too! There were also many times during the level design when I was very limited because all blocks could be just on the whole time, but switching between two would not only help with controls but also unlock various other interesting level ideas that I had to scratch.