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(1 edit) (+1)

Really great concept! I did run into a few bugs. First, after I would die, I would sometimes spawn backwards, meaning the walk animation was backwards and the collider used for picking up platforms would be backwards. Second, when I would pick up platform objects, sometimes I would get multiple or sometimes I wouldn't get as many as I picked up, which made for some difficult situations. A few suggestions beyond that: I noticed the fall induced death was a bit inconsistent. I also felt it was a bit sensitive overall. When I would fall off of a platform not too far from the ground I died, then on the other extreme, I noticed that one of the big falls in the 3rd or 4th level would result in no death, which is where I felt the inconsistency the most. Also, after that, I was curious how you're supposed to get to the door after the spikes on that level? I had picked up the cushion piece but I didn't think I'd be able to place it effectively. Were you supposed to place it half way down? Maybe with the cushions you could add a rigidbody so that they can't be stuck anywhere, but would need a platform under them if needed halfway but otherwise they would fall into place if you have a drop to jump down. Just a suggestion. I really liked that you could place platforms wherever you wanted though. Also, a few more accessible platforms in that 3rd/4th level would be nice. Another quality of life thing would be to have more checkpoints too, but I know that's always a tough feature for a jam game. Overall though I had a lot of fun playing and I thought the main game mechanic was really inventive! I don't know that I've played too many platformers where you get to pave your way like that. Thanks for sharing your game with me on discord! It was a pleasure to play it and with a little more polish I think it could be a truly awesome game! Keep it up! 


P.S. Oh, also! I loved your character! The buff chicken is legendary!

(+1)

Actually on level 3 the platform you fall to was a platform type that prevents fall damage, that's probably why you could pass the level, you should've used it on all of the free falls too, if there is a bug that prevents you from dying after a fall, it is my fault and, I'd fix it if I'd know. About the stack counts, I think the problem is not the how many times it is added to the inventory, the numbers get updated a little late and that should be all the problem. Thanks a lot for comment, we plan to polish or remake the game after the jam. I'm glad you had fun