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Thank you so much for the detailed review! I completely agree with the sensitivity slider (it mainly slipped my mind because I have a mouse that can change dpi).  I'm so sorry about the bloom effect I didn't realize how bright it got. I kind of wanted the pine trees to guide the player in the direction but I can understand how that's not really obvious.

 My main focus was making the game feel really naturey and I am really happy I nailed that part. Unfortunately, I spent way to much time on that and couldn't really flesh out more mechanics. (Lesson learned though and I'm going to focus more on managing time during my next game jam). 

I really wanted to make use of the pushing mechanic more but I ran into some issues and I was running out of time so I had to sort of pivot my game design at the last minute and turn it into a puzzle/platformer which is why the movement is really basic. For the last puzzle with the lasers I put the spawner there incase jumping over the lasers was too hard.

Thanks again for such a detailed review,  I really appreciate it. It feels really wonderful to know that someone played my game and enjoyed it.

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Ohhhh that explained everything. It all makes sense now. Still, a very good attempt though. You did nail it with the environment since you poured time into it!