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Thx dude! The purple walls where the bane of the project. I spent so much time failing to fix this collision glitch, that the cauldron was the first of many victims… In 4th phase, the witch would keep in the air and the cauldron should be destroyed to prevent skeletons to spawn. But, thanks to the purple wall, i couldn’t polish the throw mechanic and, because of that, the witch only flys a little bit and the cauldron lost his function… A true domino effect.

I had planned a health bar to the witch too, and sometimes it would shown the balarina picture. But that was yet another victim…

For the main player, the lack of health was one of starting points, since the witch just wanted him to go away. But, after some great feedback, i think i could do something better with a gameplay mechanic.

Having had to cut a lot of scope in our game too, I totally understand! Keep at it!