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smells like student work :D  first time on a Jam?

My advice would be, treat your time like gold if you work on a game like this. I see you have very detailed lighter animations. Always start with simple prototypes, make sure the core mechanics work well. you can build up on it if you have time left. 

There is a saying for game jams "do not publish half work".  its a shame you had to skip on sounds :S you could easily add a royalty-free ambient sound within 10 minutes or just record a zippo and add it to your game. Such things can make huge difference to your competitors.

Yep student work. We just finished our third semester which is also the first semester we started working with Unity. With other words, this was our 2nd game ever