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Thank you! :)
Yeah, I thought about making an easy mode with slightly altered physics, but as this game was made for a Game Jam within 7 days, I didn't have enough time to do that.
Maybe I'll make an update after the Jam is over.

As the timer is stopped at some points of the game, while dialog appears for example, this would be kind of tricky. I came up with a solution, but I had to change a lot of the timer logic for that. Sadly again, not enough spare time in 7 days.

I heard about the running thing a few times now, and I'm am really surprised by this. I thought this is so common in Game Boy games, that everybody would get that from the beginning. Seems I was wrong.

Collectables to increase time would be really cool. If I'd rewrite the timer logic the way I planned for the indicator, this would work easily as well. Thanks for the idea, I'll absolutely keep that in mind. If not for this game - definitely for the next one!

The portals have symbols inside that show you where you end up. But there are only 3 of 5 visible easily. That was a small issue I had with level design, mainly caused by the small screen size.

Thanks for all the input! :)

I figured the 7 day restriction was a big thing. But i also figured, if you want to go forward with it more, it'd be good to have more input. If you go forward and make some more progress reach out on twitter, i'll give it another test run.

Cool, thanks. :)
I'm not sure yet, if I will jump back to continue dev for this game quickly, cause it would delay my main project (another Game Boy game) I'm working on massively.
We will see, I have to decide spontaneously! :)