Thanks for playing! The health system was designed as if it's a scoring system. At the end of each run, you'll see your scores, and the Death count is for comparing with your friends (for example, a competition of doing the fastest run deathless). As for the progress loss, I made the rooms quite small so players wouldn't lose that much progress even if they die at the end of the room. I haven't seen anyone suiciding that much to reset their health - definitely will keep this in mind if I intend to keep the health system at all. Might change the system if I were to make larger levels.
The big room with a magic green circle in the middle is different though - it was meant to be a challenge where you would be set back a bit - if not entirely to the bottom of the room - whenever you fall.
Also get rolled xD
Much love <3