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Just got the first release candidate.

Thankfully I haven't run into any major bugs or anything like that, so most of this probably isn't too urgent.


Bugs and Technical Issues:

  • High windows are exploitable because enemies often can't deal with players crouching in them. This might also apply to other high locations NPCs can't path to and are high enough to be outside their visual range, but not sure. They just keep helplessly clustering under their location. See screenshot for example: http://i.imgur.com/QOlMIL9.jpg
  • Trees in The Howl may occasionally get NPCs stuck. It's kind of rare, but it can happen. See screenshot for example: http://i.imgur.com/XSsXNoB.jpg


Balance and Gameplay Issues:

  • Changing ammo is slow once you get a third ammo type. Maybe there should be a "previous ammo" key that way you wouldn't have to switch more than once (assuming there's always 3).
  • In my opinion the Katanas are overpowered with dealing so much damage and having such reach. I actually stopped using these because they made the game less fun for me. I guess other players may disagree with this however.
  • Old Town levels can sometimes come out really long. This doesn't happen very often, but when it does it can be noticeable. I suspect it might have something to do with the "Station" area of this level but I'm not entirely sure.
  • Enemies sometimes spawn too close to the player, like around corners the player already checked.


Other Suggestions:

  • Maybe have a listing of "plot events" somewhere, similar to the Yearbook but available before the end. Maybe a "news board" in the coffee shop.