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  • Yep, I noticed that it's blurry too :/
    I suggest that this is due to transform.Translate being used, although rigidbody.Move or velocity broke my jumping mechanic completely.
  • I did set the -Y value to 25-ish. That was the maximum I could get before my colliders started glitching one I hit them.
  • You're not getting too old! I shot a raycast from the center of the character downwards. If the center of your character is not on the surface, you won't be able to jump. That was my mistake and I will mark this for later games :)
  • Thanks for the tip!
  • Hehe ;)
  • You have to go back down, get past all the obstacles quickly and jump into the open hole. ;)
    SPOILER FOR OTHERS: The "voice" becomes an antagonist.

Thanks for that great feedback, this really imroves my future games in a positive way :D

I will develop a version of the game that does not have those stupid mistakes! :)