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Not gonna lie, this was a bit frustrating to play. It seems maybe the movement was framerate dependent so it was moving incredibly fast as was pretty difficult to control. The bullet ability also appeared to be based on the direction the player was facing so moving around while controlling the bullet led to some weird behavior. 

I did like the concept though and I'm sure this could be pretty great with a few bug fixes!

Hi. Thank you for honest review. It was not framerate dependent. I just made speed too much I think. And some of the bugs actually made purposefully. Maybe this is why game is a little bit hard to get used to. And I actually made bullet control for standing still and shooting. I guess I should made the player froze in this ability. :)