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Doing lots of reading .... how does this

dialoguePopup.dialogue = "QS NS DS2 D"

become actual words?

Like your portal system, clever use of Global.from = get_parent().name

for matching spawn points....


Planned Mods:

I want to modify your quest system to support simultaneous quests.

Other than those two niggles, awesome learning project.

Waffle

Found the answer ... complicated ...

Godot Translate

Really cool.

oh you rocked! It is exactly the answer!

QS NS DS2 D is a reference to language.csv file I just used this because of the translations. Open language.csv and you'll understand! The letters are just a acronymum, nothing especial.

https://www.davidepesce.com/2020/01/27/godot-tutorial-14-npc-quest-dialogue/ I believe it can help you with the dialogues!

Global.from = get_parent().name