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"Fifthly, there is a way to make the UI work on any screen size and it's a pity I didn't know about it before. I probably should revisit my previous projects on that matter. That is probably the biggest thing I'm taking out of this experience." Wait what...how?

I'm using Unity, that's how it works there.

There is a component on canvas called "canvas scaler". By default the scale mode in it is set to "constant pixel size". All you have to do is change it to "scale with screen size" and put the current screen size as a reference.

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wow I can't believe I did not know this, thank you! It works!