The art is really nice, but the gameplay could do some more work, attacking where the cursor is doesn’t feel satisfying to me, attacking where the character is facing with a bigger hurt box might be betterr
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The reason that I am pushing the idea of using the cursor is that currently, the magic aiming system is using it and I want them to share the same/similar way of using.
However, your reasoning is understandable. I might readjust the attacking system as you suggest or try something else that will make up for the satisfaction.
Thank you very much, it is quite an interesting suggestion!