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(+1)

Two quick bugs to point out:

When performing a grounded dive in partial-sphere mode, your state isn't updated to "not-grounded". This means you can do infinite dives and ascend to the sky, along with single + double jumping out of a dive.

Pausing doesn't pause any of the status bars, and your mood, hunger, health, and inflation potential still change while paused. The visual part of the bars will snap to the updated values once you unpause.

Other than that, very fun as a neat little platformer. It's very interesting having different movement abilities available to you depending on inflation state.

Thanks for the heads up!  

I've fixed the first bug in my internal build already by turning it into a feature (with limitations of up to five air dives in a row), I'll look into the second one ^^