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"When you say symmetrical spread, do you mean having the particles fire out at evenly spaced angles from each other?"

I guess you could phrase it that way, yeah. It bugged me that the particles would have random spacing instead of it being uniform, it wouldn't be a problem if the particles were generated at run-time and thus different every time, but since it's being saved to a spritesheet and looped (e.g. a missile explosion) the gaps become very visible.

I'll have an update this weekend (hopefully) that should make you happy :)