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1. I was a little confused about using k to navigate, especially since in class I remember how if you take a wrong turn it takes you back to the beginning, so I felt like a lot of times I was going in circles and not really sure if I was actually making progress or not. I just kind of went in the general direction of the arrow until something interesting happened. The slowdown ability would be good to use immediately after going to the next screen, because sometimes the enemies would spot you right away and there wasn’t a lot of time to react. So in a way it was good and bad, good because it works but bad because sometimes I feel like the enemies got some cheap shots and it was a little annoying cause they were hard to avoid.

2. The movement felt good, and I really love the art and music, but like I said above sometimes the enemies are annoying to deal with. One big thing that bugged me is sometimes I’d get cornered and would end up taking a whole bunch of damage in a row, so I think to fix this you could add a few frames of invincibility after getting hit so that you don’t instantly loose 2 and a half hearts when you were supposed to only take a quarter of one. And then to balance that you could just have a few less hearts so it doesn’t become too easy.

3. This might be hard to add but maybe something where you find more clues on where to go? Something to make navigating the maze more interesting. Maybe also add another ability that spices up dealing with enemies, I’m not really sure what though.

Also note: Doesn’t effect gameplay but I noticed while playing I had collected the third spaceship part before the second one, and on the inventory thing on the top right it covered the silhouette of the second piece instead of the third, so not like a super game breaking thing but a small bug that could be fixed lol.