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Chaos Space

Rogue-Like Top-Down Space Shooter · By Tikaszar

DevLog Sticky Locked

A topic by Tikaszar created Aug 26, 2016 Views: 180 Replies: 1
This topic was locked by Tikaszar Sep 21, 2016
Viewing posts 1 to 2
Developer (1 edit)

Week 4 Update. This update adds a few new changes to Sectors and Quadrants.

v0.04 Changes:

  • Sectors now have Events, which controls enemy spawns, focus objects, etc.
  • Sectors now have Sector Objects. These are things such as planets, wormholes, etc. Sectors only receive one Sector Object, if any.
  • All sectors are now connected across quadrants via wormholes.
Developer

First week update, Yay!

There were a few major changes this week, most notably the way Sectors work and enemies spawn. I've decided to move away from the unfixed room size concept into a more fixed sized style, similar to Zelda or Binding of Isaac.

v0.01 Changes

  • Added Quadrants
  • Replaced old rooms with Sectors
    • Note that this obsoletes RoomPatterns.xml
  • Locked Camera to current player Sector
  • Gates Spawn and Connect adjacent Sector
  • Gates Lock if enemies are in current Sector
  • Gates generate an invulnerable shield when locked
  • Enemies spawn in Sectors
  • The UI is slightly cleaner, now locked to the top of the screen, and no longer in the way of the playing field

Bug Fixes:

  • Fixed Audio not playing correctly

Known Issues:

  • Pausing the game does not currently work properly.
  • Instructions screen still contains debug movement info, however this functionality is no longer present.