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(+1)

"live overkill" is a bug. I can't believe I didn't notice it while testing!

Actual matchmaking is going to be difficult and time-consuming to implement, and unfortunately won't be added to this project in the foreseeable future, since it requires a domain to host the online service from, which I don't have. However, you could potentially connect to a friend by portforwarding, but I know that's not ideal. 

Yeah I figured it could be a bug but I wasn't sure. And don't worry, it took me a good while to notice it too!

Not having matchmaking is alright, as long as people have a safer way to host and join rooms.

(+1)

If you can think of any ideas, that'd be great! FYI, portforwarding is not an inherent security risk, but I understand not wanting to give your IP to everyone you play with.