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Assuming you get all of the orbs or "keys" (all laid out for testing purposes) from the puzzles you solved, the door that locks you out until you place them into the slots is now implemented. Very lazily inefficient copy pasted programming was done to accomplish this but at least everything functional for the planned demo is done. Last thing to do is to do the backgrounds and maybe a ladder climbing functionality/animation.

If things go well I might have a day to just add meaningless interactions to make the game more "alive" (but then again I have a lot of sound effects to implement still). But yeah potentially a day of polish to slot in.