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(1 edit)

Question regarding the Gameplay:
"Additional options for content like: [...] Enemies putting restraints on you"

How does that work gameplay wise?
An Enemy "catches" me and places a restraint on me that hampers me for the rest of the run or is it just cosmetical or only for the "scene"? (As a fan of escalating predicament I hope for the first of course ^^)

Ah, should have had a look at the demo first, question answered. Ill pick it up definitly then.