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I liked the core mechanic, but I'm not sure what makes this a stealth game, because you're not like infiltrating somewhere, and the enemies are more like monsters that are trying to catch you but aren't protecting anything. Or maybe they're trying to stop you from getting into the building that appears at the end of the game?

Apart from that, I enjoyed playing the game and solving its puzzles, the way you guys made use of the light for both surviving and progressing is smart.
At the aesthetic level, the game has a good atmosphere, supported by its graphics and sound effects. The music on the main menu cast my mind back to Beneath A Steel Sky. I hope to see more levels, puzzles, and mechanics in a post-jam release.

_φ( °-°)/ We'll appreciate if you rate and comment our game: Slow Ride.