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Reviewing the fixed version, as it's clearly the same game with only the game-breaking bug fixed.  I had a lot of fun with the concept, and the enemy pirates getting exhausted from lack of booze reserves was a cute and clever metaphor to solve the problem of defeating enemies without attacking in any way.  I had a few gripes with the balancing - at first the complexity of enemy patterns grows slowly and smoothly, but then you get a really tough and hard to predict one, which I assume is meant to be a mini boss, and then you're back to a few that only attack one direction and middling-difficulty ones. I also felt losing towards the end of the longer stages was a bit frustrating and all too likely due to the very limited health. Maybe strategically placed refill mugs could go a long way in making them more bearable. Anyway, cool game!

Thanks so much for putting in the time to play both the versions! I'm glad you had fun with the concept, and your input is invaluable. And yeah, after playing through it so many times, all sense of difficulty and balance had been lost >..<. Thanks again, we'll take your input into account when we polish this up a bit after the jam!