Thanks for the feedback! A lot of it comes from the Polymorph SRD, but there’s some Rebel Scum and Mazes DNA in there too. Monster of the Week is an obvious influence, and there’s a smidge of Dungeon World/PBTA as well.
Originally I had something more akin to the Treasure mechanic from Mazes, but I eventually realized that it was more complicated than I needed, and went for more of an Action Point pool.
Similarly, I initially used Darkness as a GM resource per the Polymorph SRD and Mazes, but it was pointed out to me that it didn’t make thematic sense for Darkness to decrease when the Big Bad summoned minions. Also, I liked the more straightforward progression of the Darkness track in Rebel Scum.
Are you asking whether I’m planning to create adventures for it, or if I intend to add more about adventure creation?